In Plask Motion, import the 3D Model asset that you want to visualize in the scene and apply the Animation asset. Click the "Import Model" button in the Asset panel or drag and drop a .glb or .fbx file into the Viewport to import the Model asset. Next, check the referenced 3D asset in the Scene and apply multiple animations.
Start in T-pose.
Plask’s motion capture is extracted based on 24 source bones:
You can setup more bones in in your character, but only 24 bones will be handled for retargeting animation. If extra bones are not related with the applied animation, you can add how many more bones you want.(ex extra finger bones, bones for accessories)