An action that edits the properties of a 3D node, such as position or rotation, is called a Transformation.
Gizmo transformation
- Clicking on a node in the Outliner activates a gizmo in the canvas.
- Pressing the "
1
" key will change it to a position gizmo. - Pressing the "
2
" key will change it to a rotation gizmo. - Pressing the "
3
" key will change to the scale gizmo.
Transform Node
- Transform Node is a node used to change the 3D shape. They are typically Bone and Controller. In our tool, we will be dealing with Bones.
- Transform Nodes have the Position, Rotation, and Scale properties.
- When a Transform Node is deformed, it changes its skinned Mesh.
Mesh Node
- A Mesh Node is a shell that shows the shape of a 3D object. It is made up of many polygons that combine to form a 3D object.
- Mesh Nodes also have Position, Rotation, and Scale properties.