In Plask Motion, import the 3D Model asset that you want to visualize in the scene and apply the Animation asset. Click the "Import Model" button in the Asset panel or drag and drop a .glb or .fbx file into the Viewport to import the Model asset. Next, check the referenced 3D asset in the Scene and apply multiple animations.
Click the “Import Model” button in the Asset panel to import a .glb, .fbx file from the File Explorer.
Or, drag and drop .glb and .fbx files into the Viewport.
When the import is complete, the new model is added to the Assets panel.
Download free models:
Start in T-pose.
Plask’s motion capture is extracted based on 24 source bones:
You can setup more bones in in your character, but only 24 bones will be handled for retargeting animation. If extra bones are not related with the applied animation, you can add how many more bones you want.(ex extra finger bones, bones for accessories)