Set up Scene
Jaejun You | 2024-04-10
Learn how to easily add models to your scene and remove them when needed. This guide covers the basics of model management in Plask.
Adding Models to Your Scene
Visualizing your 3D models in Plask is simple and straightforward:
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- Find the model you want to use in the Asset panel.
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- Click and drag the model from the Asset panel into the Canvas.
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- Release the mouse button to drop the model into your scene.
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- Confirm that the model appears in both the Canvas and the Outliner.
Tip: The Outliner shows a hierarchical structure of your model, which can be useful for more detailed editing.
Removing Models from Your Scene
When you need to remove a model or part of a model:
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- Locate the model or node you want to remove in the Outliner.
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- Right-click on the item to open the Context menu.
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- Select "Delete" from the menu options.
Important Tip: To delete an entire model at once:
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- Change the Select mode from 'Single' to 'Subgraph' in the Outliner.
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- Select the topmost node of the model's hierarchy.
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- Delete the selected node to remove the entire model and its components.
Additional Technical Information
For users interested in the technical aspects of Plask's scene structure:
- Plask uses a GLTF-based node structure.
- Models consist of various node types, primarily Transform nodes and Mesh nodes.
- Other important node types include Camera nodes and Light nodes.
Each node type has specific properties and functions:
- Transform Nodes: Used for positioning and scaling, often representing bones or controllers.
- Mesh Nodes: Represent the visible 3D object, made up of polygons.
- Camera Nodes: Define the viewpoint in your scene.
- Light Nodes: Create different types of lighting in your scene.
Understanding these node types can be helpful for advanced scene manipulation and animation tasks.
For more detailed information on working with specific node types, please refer to our advanced documentation or contact our support team(๐ง support@plask.ai).