In Plask Motion, users add Model Assets to the Scene and configure them in the desired locations. When you Bring a Model Asset to the Scene, it will be visualized in the Scene and you can modify its position by selecting the Scene Model. Next, apply Animation assets to the Models you have set up in your Scene.
Models that have been imported are added directly to the scene.
From the Model Asset's Context menu, click "Bring to Scene" to visualize the Model in the Scene. Alternatively, you can drag and drop the Model Asset directly into the Viewport.
Click the Model card in the Scene panel to select it.
Drag the active Gizmo to position it where you want it.
To remove models from the scene, right-click on the model name in the Scene panel and select “Delete” via the Context menu. Deleting a Scene Model does not delete the Model Asset.