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MOTION


Quick Start

With Plask Motion, you can create an animation in as little as 3 minutes.

Tutorial: Youtube Video

Follow the 5 steps

1. Import video

  • Click the Import menu at the top of Outliner or click Add under Assets.

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  • Select the video you want to extract motion from.

  • When the “Extract motion” button is active, click it.

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  • When the extraction is complete, verify that the item has been added to the Asset tab.

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2. Visualize model

Quick Start

  • Drag and drop one of the models from Asset into Canvas.
  • Check that the model is added to Outliner and Canvas.

3. Apply Motion

Quick Start

  • Drag and drop the extracted animation onto the bone you want to apply it to.
  • Confirm that the Animation has been added to the Track.

4. Play Scene

  • Press the Play button to play the animation.

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  • If you want to modify the segment that plays, modify the From and To values in the bar.

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5. Export

![imag]((https://homepage.plask.ai/storage/v1/object/public/content/Docs/20240409/Export.gif)

  • In Outliner, select the bones you want to extract.
  • Click the Export menu at the top of Outliner.
  • Select the desired format to export.
  • Take the Motion you create in Plask into your 3D tool or game engine and continue your work.

Explore Plask design

Canvas

Quick Start

  • A panel that visualizes the 3D models and animations in your Scene.
  • You navigate with the mouse and modify animations with gizmos and more.

Outliner

Quick Start

  • A panel for viewing nodes and selecting the hierarchy of 3D assets in your Scene.
  • Add and delete nodes.

Asset

Quick Start

  • This panel is where you manage the Models and Animations that you utilize in your Scene.
  • Import and delete files from your PC.
  • Toggles between icon view and list view.

Timeline

Quick Start

  • A panel that shows and edits 3D animations in the Scene by track.
  • Pan, trim, and delete animations.

Curve editor

Quick Start

  • Entered by selecting a node in the Outliner or by double-clicking Animation in the Timeline.
  • Select one or more properties to reveal keyframe curves for the properties.
  • For each animated node, modify the position and rotation values in the Curve Editor.
  • The horizontal axis is time and the vertical axis is property values.