Quick Start

Jaejun You | 2024-04-10

With Plask Motion, you can create an animation in as little as 3 minutes.

After logging in, click on "New Scene", and you will then see two options:

Select Mode Options

    1. To go: By choosing this option, you will access the previous version of Plask. Here, you can extract your animation from your video, visualize it with a model, and export the model file in glb, fbx, fbx (game engine), or bvh format.
    1. Create here: By selecting this option, you will be able to extract the animation from your video, visualize it with a model in the scene, and modify the staging. You can also modify the camera view, and the lights, and export your file in the above formats or as a video.

To go

Follow the 5 steps:

1. Import video

  • Click the Import menu at the top of Outliner or click Add under Assets. Then select the video you want to extract motion from.

  • When the "Extract motion" button is active, click it.

  • When the extraction is complete, verify that the item has been added to the Asset tab.

2. Visualize model

  • Drag and drop one of the models from Asset into Canvas.

  • Check that the model is added to Outliner and Canvas.

3. Apply Motion

  • Drag and drop the extracted animation onto the bone you want to apply it to.

  • Confirm that the animation has been added to the track by clicking on the canvas.

4. Play Scene

  • Press the Play button to play the animation.

  • If you want to modify the segment that plays, modify the From and To values in the bar.

5. Export

  • In Outliner, select the bones you want to extract.
  • Click the Export menu at the top of Outliner.
  • Select the desired format to export.
  • Take the Motion you create in Plask into your 3D tool or game engine and continue your work.

Create here

The guide below assumes you've made it as far as the 3. Apply Motion in To go.

1. Camera view

  • Click the Camera menu in the Visibility dropdown at the top left to enable the view of the camera.

2. Direct light

  • After setting the type of light, palette, temperature, and other values, press the ๐Ÿ”„ button to set the mood.

  • Then set the Frequency and press the Animate button.

3. Direct camera

  • After setting the type of camera, shot, angle, and other values, press the ๐Ÿ”„ button to set the view. Then set the Frequency and press the Animate button.

4. Constraint

  • If you want your video to be character-focused, utilize the Constraint feature. Give the Camera a Face-to Constraint and it will follow a specific node.

5. Post processing

  • Post-process the camera view and the video that will be rendered. Turn on different settings like Bloom, Sharpen, Motion Blur, and more, and adjust the values to finalize your final view.

6. Export video

  • Renders the screen in the camera view as a movie. Pressing the Export button will save the screen as an image and merge it into a movie. Don't close the window at this point.

  • If you like the video, share it on social media, including YouTube, Instagram, and Twitter.

Explore Plask UI

Canvas

  • A panel that visualizes the 3D models and animations in your Scene.
  • You navigate with the mouse and modify animations with gizmos and more.
  • Adjust Camera, Bone settings to change the view

Outliner

  • A panel for viewing nodes and selecting the hierarchy of 3D assets in your Scene.
  • Add and delete nodes.

Asset

  • This panel is where you manage the Models and Animations that you utilize in your Scene.
  • Import and delete files from your PC.
  • Toggles between icon view and list view.

Property

  • Check the Transform value of the node and save it as a keyframe.
  • Specify the constraint.
  • Set up post processing.

Timeline

  • A panel that shows and edits 3D animations in the Scene by track.
  • Pan, trim, and delete animations.

Director

  • Set the value for Light, Camera.
  • Randomizes the state based on the set value.
  • Create an animation based on the set value.

Curve editor

  • Entered by selecting a node in the Outliner or by double-clicking Animation in the Timeline.
  • Select one or more properties to reveal keyframe curves for the properties.
  • For each animated node, modify the position and rotation values in the Curve Editor.
  • The horizontal axis is time and the vertical axis is property values.